Indeed, this game in particular comes off as somewhat of a kneejerk reaction, an attempt to focus on what Worms fans had already come to accept and nothing else. While a port would eventually reach home consoles, its initial handheld stats also makes sense. This is about all you get when it comes to customizing your gameplay style.
Open Warfare can be more or less thought of as a remake of the original Worms, with a handful of minor additions from later games. The jetpack makes a reappearance, the backflip still sees use, and cavern levels are back, continuing to give the ninja rope a reason to exist.
No hand-made levels, no poison weaponry, no Wormpot. On the other hand, so much has been lost in the transition back to 2D that it makes for a rather bare bones package. The gameplay, at least what remains of it, is leagues beyond any previous handheld attempt of the series. Worms generally feel a lot heavier, not getting sent as far with explosions, and generally not sliding as far if they get pushed along the ground. For those used to Armageddon, it certainly is somewhat jarring, especially if a lot of your tactics revolved around just how much damage you could do by pushing worms into trouble.
The game lacks online play entirely, forcing you to either pass the handheld around or have other players you own the games themselves — something that many reviews of the time called foul on.
Players can take out their opponents with anything ranging from machine guns, to bizarre weapons like exploding sheep, and with more than 20 different weapons there are plenty to use whether it be in close quarters combat or long range. The game is played in rounds with each of your Worms starting with hit points.
Each team takes turns controlling one of their worms in a turn-based system. You have 60 seconds per turn to move your worm around the battlefield and attack the opposing worms with each worm having one attack per turn.
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