Added a quest patch that will re-add any sibling quests retroactively to journals of players who do not have them. This was causing a lot of players to be unable to hand in their quests because they never actually received all of the quest parts. Fixed a bug where players would sometimes not receive sibling quests for quest choice containers. Fixed a bug where smuggle tasks were added to quest journals. As a workaround for players who accidentally were given these quests, you now can complete the quest by docking on the islands indicated in the quest.
Fixed a bug where the disk radius on searchable containers was not being passed properly during the object's generation. Fixed a bug where you could not interact with a NPC after using an emote.
Fixed a memory leak with shop minimap buttons. Fixed a random server crash related to bounty hunters. Fixed a weird bug where your next quest could be lost while it was being assigned in the Black Pearl story quest. Fixed an issue causing flattening to delete collision nodes from props.
Fixed an issue where cross-holiday objects were flattened all together into one object, thereby leading to some holiday objects being shown erroneously on the wrong holiday. Fixed an issue where objects were not being flattened on main islands.
Fixed wall collisions not working. Tweaked world creation code to workaround an engine-level issue that caused holiday objects to inadvertently flatten together into a singular object. This caused holiday objects to appear during the wrong holiday. An elevator sound now plays when using Raven's Cove elevator. Changed the default disk radius for searchable containers to match the implied original value in the searchable container class.
Code cleanup. Improved initial loading times and reduced memory footprint with WhiteList optimizations. Massively reduced the the quantity of function calls being made in the world creator.
Reduced memory footprint of temporary gui nodes from model loader. Removed an unnecessary helper method that was called , times on the game's first load. Up to date graphics drivers from Microsoft or the chipset vendor.
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