Gamesplay As with the previous two releases in the F. Franchise, F. Players experience action both from perspective of Paxton Fettel - resurrected from the headshot he received in the previous game - and his brother Point Man, who was the trigger man. Since Fettel was indeed killed in the earlier encounter, his presence in the game is almost ghostlike, with he relying on a devastating range of telekinetic powers, including the ability to possess the bodies of the living in order to perform certain physical tasks.
Point Man on the other hand is quite corporal and is a super soldier with expertise in a wide range of weaponry. He also has loyalties to the AI F. Operatives that populate the game. The problem with this is that the operative's goal is to eliminate the growing power of Alma, the mother of both Point Man and Paxton Fettel.
Because of this layers will face choices that will pit duty against family loyalties. Both characters have access to mech units encountered throughout the game. The first of these is a co-op mode that allows one player to take on the powers of Fettel, while the other assumes those of Point Man as they work together during an uneasy truce.
An additional multiplayer mode is available that tests your ability to work together under stress and constant fire to get your squad from point A to point B as a unit.
Features : Divergent Co-op - Deep, social gameplay that gives players distinctly different abilities Experience the Almaverse - New sinister enemy creatures birthed in Alma's warped mind spill into reality Generative Scare - Increases the feeling of isolation and unpredictability by offering new experiences each time Masters of Horror - Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story Multiplayer - A twist on classic multiplayer modes set inside the Almaverse provide an experience unique to F.
Blogger Widgets. Release name : F. Nine months ago, Point Man and his F. As with the previous two releases in the F. Features :. I'm reading: F. Added a warning to the Society panels if the Trade Center has not been built yet. Fixed an issue that would cause the colonists to sometimes lose their tools suddenly or cause the tools to remain in the air where the colonist had previously been working.
The tools should now visually appear when they are being used and not stay in the air. The Water Pump building can now be used during the Heat Wave catastrophe.
The Wandering Merchant will no longer offer Cricket Eggs as these are always available to be planted in the Insect Farm. The game will now spawn resources gained from events to the Campsite if the Gate has not been built.
Previously they would be spawned to the middle of the entire colony. Fixed an issue that would cause the Storm Dome construction zone to not be selectable after being placed in the colony. Fixed an issue that would allow certain decorations to be placed on barren soil despite their descriptions.
Fixed an issue that would cause a wrong amount to be shown in the Harvestable Crops part of the Food tooltip. This amount was updated with a delay, so this could often show a much larger amount than was actually available.
The Radiator and the Industrial Radiator now show their heat radius always when selected and when being placed in the colony. Fixed an issue that would cause the Healing Outpost to not start healing if the Specialist arrived at the Outpost with queued movement or by exiting from a car.
The notification will still be shown if there are Specialists with Action Points available that are not currently performing a task such as scavenging. These include the info panels for colonists, specialists, and buildings. The Medicine Icon in the top bar has been updated. Updated the visual look of the different sections of the Main Menu and the Pause Menu. The 3D models of the Fields and Irrigated Fields have been tweaked so that they are not as flat. Event illustrations have been updated.
The Guard Floater has been made smaller and blue. It should now also be positioned a lot better on top of the Guard. Fixed an issue that would cause the Large Solar Panel to remain open at nighttime. Updated the Tutorial images for most of the tutorials in the game. The Shanty and its upgrade now require Plastic to be repaired.
The Lumber Yard and the Sawmill now produce more wood each cycle. Tools now require less Metal to be produced. The Level 3 version of the Gate now requires Concrete as its repair material instead of Metal. The type and amount of resources required to repair different housing buildings have been adjusted. The Space Junk disaster should now occur less frequently in the game.
The Concrete deposits around the colony contain more Rubble to be gathered by the Concrete Scavenger. Specialists will now cost various amounts of Silver, based on their total skill points.
Specialists will no longer accept Food as payment to be hired to your colony. The Extractors now work slightly faster. Gundehiiil the Dvar Private. May 10, 11 7. I didn't realize some of these were problems but am very glad that being fixed. Especially happy with radiators showing their heat zones! Balancing specialist prices is a great change and removing their food cost made me laugh.
Guess I'll just have to sell the food to afford them. Good stuff. Last edited: Nov 24, Anttdog Recruit 16 Badges. Nov 22, 1 0. What do you suggest I do about this? I hope this was part of the bug fix. Jun 29, Anttdog said:. Click to expand Keys Recruit 11 Badges. Jan 8, 3 0. For some reason the project tomorrow questline tells me to return to the construction site,despite nothing being there.
Uhhh update? The issue Kinda just fixed itself? Oct 23, Keys Heya! This is actually a known "bug" - the issue is with the text showing in the notification, it should actually say "accumulate more knowledge" instead of telling you to go to the construction zone! So not locked up, just mis-informative - we are working on a fix for this now!
Anttdog This issue should only be a visual issue with the launcher and not affect your game or not getting the DLC you are eligible for. We know the cause but have not been able to get a fix out yet. If you are eligible for the content Founder's pack should be there if you purchased the game while we were in Early Access and Ultimate Colony is something you would need to purchase separately you should see them in your game - easiest way to see them is either the flag choices in the pregame or the radio channel menu in the game.
Exdemon Corporal. Nov 18, 30 5. Is it just me or after the official launch there were fewer crashes. Like once a day. Now since this patch it is back to crashing much more frequently. Like it did in the early access. I do love a lot of the fixes. And changes to the looks it brought.
0コメント