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McCoist has replaced Scot Andy Gray in the virtual hot seat this year, and does a bang up job. As expected, the pair combine well, praising or damning the players on the pitch depending on the performance.
Motty gives the play-by-play coverage, while Ally chips in with interesting and accurate tidbits that give you a little info about the team or the player. Indeed, this version of the game seems to carry far more player specific comments than ever before, and hearing that El-Hadji Diouf is the reigning African player of the year after he has just scored for Liverpool really adds to the feeling of watching a live match.
Crowd chants are no longer just the boos, jeers or cheers of the previous versions. If you are hammering or being hammered!
It is a sound that can be inspiring or humiliating, depending on which end of the score sheet your team is occupying! Additionally, EA have added team specific crowd chants this year, and hearing 'You'll never walk alone' roar round the virtual Anfield really got the hairs on the back of my neck tingling. Play with or against a French or Spanish team and you get the supporters chants for those teams. In fact there are at least 16 different teams with their own chants, a really neat touch that true footy fans will really appreciate.
This neatly leads me onto another cool new feature that get the pulse of every knowledgeable football fan racing, the virtual stadiums. For the first time, 16 major club stadia have been accurately recreated in the game.
This may sound like nothing more than a piece of eye candy, but it can actually have an effect on gameplay. Each of the venues are unique with attributes that can work to your advantage or disadvantage depending on your team. Highbury for example, is a smaller ground that is ideally suited to quick short passing movements, while the cavernous Camp Nou in Barcelona is a huge wide open stadium that is allows the teams to play longer passes into its wide open spaces.
The player control system works really well, although long passes are still something of a lottery; despite the pressing of the correct keys at the appropriate time, my players seem to decide by themselves if they want to contest the ball or not. The short passing game however is great, once you have mastered this facet, there is nothing more enjoyable than watching the opposition chase shadows as you ping the ball around, playing 'give-and-go', waiting for the right pass to open up before delivering the killer ball that leads to the sweetest of goals.
The player graphics are as good as ever, with the players moving, passing and looking like real football players, although some player's virtual counterparts look so ugly in this game they may want to consider a defamation lawsuit. Another new addition is the choice of playing the game in 'Action' or 'Simulation' settings, unfortunately neither mode seemed that different and as the manual did not explain the difference, it seems like a waste of an option. But why should I care? If people want to play FIFA, let them, it's their business.
Those legions of fans have yet another opportunity to line EA's pockets with this seasonal release, coming less than six months after the World Cup version. As usual EA has denounced every previous incarnation, trumpeting this as the definitive all-new version and you can guarantee they'll say the same thing next year.
Following the international shenanigans of the summer, the emphasis here is on club football, with the game featuring 18 of Europe's best teams. Each side comes replete with its home stadium, and as in World Cup , the artists have done a superb job in replicating them. Instantly recognisable to watchers of the world game, the attention to detail is spot on, such as Man United emerging from the corner of the Old Trafford pitch.
Admittedly, it's not life or death, but you might as well do it right. The players themselves look mainly excellent. Beckham's absurd wig is represented in its full glory, as is David Seaman's fireman moustache. The only major blemish is the lack of blemishes on Martin Keown's face, the Arsenal stopper appearing here as an airbrushed movie star rather than the pitted k child-scarer who turns out I at Highbury. A Having players in a computer game that look like their real-life counterparts is undoubtedly big and clever, f but the same if not better effect can be found by switching on your TV of a Tuesday evening.
The game had a single fully licensed team: the Japanese national team, thanks to an exclusive agreement that kept Japan out of the FIFA series until Winning Eleven 6 was the best-selling PS2 game in Japan in with over 1. PES 3 was the first game in the series to be released for PC, while dropping support for the original PlayStation and GameCube in-game menus of both versions assumed that you were using a PlayStation controller, though.
PES 3 was the first game in the series to be released for the PC. Gameplay was made more complex, with more stats affecting the abilities of different players. The game included 64 club teams, 6 of which were licensed, and the Master League was expanded into 4 first divisions.
It sold as well as its predecessor, setting a launch sales record in Europe with a million copies on the first day of release. The PC version did come with an advantage: the "option file" contained changes to unlicensed teams which could be saved and easily shared over the internet. Thanks to the work of hardcore fans, the game became practically licensed for everyone who downloaded a mod file PlayStation modded game discs were also around for the same purpose.
At that point, teams could be changed entirely to create whole leagues that weren't included in the game. Fans could even look for "localized" option files that had all the correct info about their favorite teams and players. Thanks to the work of hardcore fans, the game became practically licensed for everyone who downloaded a modded "option file. Heavier mods included many additional changes such as jerseys with real-life sponsors, and even real-life fan songs, including ones that would never be included in a commercial game.
In one popular Israeli mod from the era you could hear the fans sing, "If you're not jumping, you're a ref," which sounded like "If you're not jumping, you're a cop" This is just one example of fan-made modding that happened across the globe with plenty of localization features, well beyond of Konami's doing or control.
At first, the tournament was open only to a few countries in Europe, but the small number of contestants in the final tournament encouraged many preliminary tournaments in those countries. The number of countries kept growing in the following years. In later years, the preliminary PES League tournaments moved online.
PES 4 added support for the original Xbox, and was the first game in the series to feature full leagues, including 3 licensed ones. It was also the first title in the series that showed the referee during gameplay. You could finally play with a club's real squad, but most importantly, a key addition was that players could improve or worsen some of their stats after every game, based on age and playtime.
That change set the Master League's recommended strategy for the rest of the series: sign young players with low salary demands on long-term contracts, see them improve for several seasons, and sell them for a fortune just before their contracts end and their salary demands become ridiculous.
Personally, I played several Master League campaigns until my team's squad had been replaced almost entirely. That version was generally well-received, despite limitations due to the console's fewer buttons.
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