Empire earth work on vista




















While the gameplay may not change a great deal, how you go about things certainly does. The technologies you are able to use the way people are and things of that manner are greatly different. Changing with the times is one thing you have to get used to. As you play Empire Earth there will be a moment where you go from just wanting to survive to wanting to be the ultimate civilization that rules the rest of the world.

You have over 20 civilizations to deal with and dealing with them all is rather challenging. Some it feels like no matter what you do have it in for you, but that is to be expected.

Getting resources and making sure that your army is ready are the two main things to get used to keeping an eye on. However, this game is very deep and has these rather unique heroes and that can have a dramatic effect on the way a battle is going. Like other RTS games, each person who plays will develop their own strategy for success. While I feel the sequel offers more, I still enjoyed my time with Empire Earth.

It is very impressive what they were able to do back in and while it may not be as deep as modern RTS games, this is still a fun time. The fact it has so many campaigns to get into is going to keep you busy for a very long time. If you enjoy strategy games be sure to check this one out.

It is kind of insane to think that the original Empire Earth was released all the way back in This is a game that was a huge deal back in the day and even now the series is still very popular with RTS fans.

While it may not sound like a huge deal now the fact that the original Empire Earth covered a span of half a million years was just incredible. The game has you starting out in the prehistoric times and making your way to what the game calls the nano age which is the somewhat near future. These are things like technology, weapons, culture and so on. Ages such as the bronze age, the industrial age and world war II are eras you will be playing through.

There are over 20 civilizations in the game and each one will require some fine dealing to get the best out of them or to just make them fear you. You will have to gather resources; have a good supply of citizens and you will have to of course manage your armies so that when war comes and it will you are ready.

One of the best things about a game like this is that the way you go about world domination may be different from the way I do. One thing that is quite remarkable about this first Empire Earth game is the campaign. Actually, I should say campaigns as there are five different ones to play through. The learning campaign is a fun and an interesting and also very useful way to teach you the basics of the game, but with a story.

There are also Greek, English, German and Russian campaigns for you to play through. Each one has its own story and from what I understand some of these are pretty historically authentic which is pretty cool. It may look rather tame by today's standards, but this first Empire Earth game is a still a very solid RTS game. I feel that this one has the perfect amount of depth to it.

While it does have a learning curve, I do feel that it is far more accessible than its sequel. If you like RTS games, I do feel that this one here is not just a great throwback to classic RTS games, but even by today's standard, it is a good game. You may have noticed a strange trend within the world of PC gaming over the last 12 months, which has had both a positive and a negative effect on the whole industry -progress.

After years of being trapped in a virtual time loop, in which developers repeatedly churned out more of the same, all of a sudden the industry seems to have picked itself up off its sorry arse and tried to take games to the next level.

Take Shogun and Ground Control, for example, or the trend towards online gaming, with classics such as Counter-Strike showing us the way forward. On the flip side, though, we're starting to see a negative outcome from this sudden ambition, with some developers whining that their dreams can't be fulfilled due to technological restrictions - Freelancer being a prime example. However, Rick Goodman and his team at Stainless Steel Studios have managed to resist falling into the latter category, and are currently feverishly working on the completion of their latest project, RTS Empire Earth.

I was lucky enough to get to see the game first hand at a presentation in San Francisco a couple of months ago, after which I got to talk to Rick Goodman about his latest brainchild. Empire Earth is Goodman's second games project, having previously been the co-creator of Age Of Empires.

His vision when he formed this new development company was to create an RTS on a truly epic scale, in which the gameplay spans a massive , years of human history, starting with primitive man and ending with a sci-fi future.

EE's central theme is to take an empire - either customised or one of 12 predefined ones - and advance it through periods of history. As each epoch passes, your empire will grow more powerful and more advanced, and you'll even be able to reshape the past due to Goodman's insistence on historic accuracy. This means you could find your nation embroiled in the Napoleonic wars or battling against Alexander the Great's armies. To an extent this isn't too far from the truth, as the simplest way to control the action will be from the overhead viewpoint.

However, Stainless Steel has provided the option of zooming into the action, so much so that you virtually feel as though you're there. You'll be able to watch the land, air and sea battles from a variety of viewpoints, and Goodman demonstrated this to us by moving the camera into the cockpit of a WWII fighter plane, from where we watched an entire dogfight unfold. We were also shown how the 3D game engine works, with walls and raised ground obscuring or reducing a unit's line of sight.

Rick was keen to point out that fun gameplay has always been more important to him than absolute realism. While many of the combat units are modelled on real-life statistics, it was never an option to sacrifice the 'fun element' as he called it in order to make everything as lifelike as possible. Throughout the eras, there'll be five different resources for you to collect, depending on the needs of the time. There's also going to be huge scope to play EE the way that suits your playing style.

If your leadership qualities are more Ghandi than Stalin, you can concentrate on building your empire up as an economic power rather than a brutal military one. Depending on how successful you are, you'll be given varying amounts of Civilisation Points, which you can then use to upgrade the different sections of your empire in areas such as farming, economy and the military.

We were treated to some truly epic battles, in which ground, air and sea forces all clashed at once. Goodman explained that every unit has its own particular strength and weakness, and every single one has a counter-unit. In addition to this, your planes will need rearming and refuelling, and you'll be able to customise each vehicle by playing around with their statistics in the game editor.

A scenario editor will enable you to create your own maps. Of course, no modern-day game would be complete without extensive online options. EE is set to allow eight players to clash online, and if development time permits, Goodman hopes to raise this to The online experience looks like it's going to be a huge amount of fun, as you'll be able to advance your empire through the ages, meaning shrewder players could well be developing tanks and irrigation systems, while their opponent's units are still dragging their wives around by the hair.

When I spoke to Goodman, I asked what the most exciting moment of this project was for him. That was an exciting day," he said. Perhaps we'd have needed to have been there to truly appreciate the excitement caused by a hot beverage dispenser floating on a blank background, as his zeal was lost on me and the blank-faced journalists around me.

Each to their own though. Personally, 1 saw more than enough of EE to get excited about Finally, I asked Goodman how much Age Of Empires had influenced Empire Earth, as the two titles bear more than a passing resemblance to each other.

I'm getting the chance to do those things now in Empire Earth. That much is clear, as EE is a huge leap forward from those early days of the RTS, and its scope and ambition, if realised in the end product, could well put even the brilliance of Civilization in the shade. Only time will tell if it's just another RTS with a few novelties or a huge step forward for the genre, but if AOE is anything to go by, Goodman and co could well have a product that joins the much-welcomed recent crop of games which further their genre.

Empire Earth is without doubt one of the most stunning feats of endeavour since I Iannibal squeezed his elephants over the Alps. Covering more than , years of inglorious war spanning 14 epochs, this is the kind of game you can take to school, play during history and get away with it on educational grounds. But let's not get carried away. Sure, the researchers for EE must have exhausted the world's supply of Prozac months ago, but the fact remains it's just a damn game.

The influence of AOE is palpable, and diere are even sound effects like mining and building that are exactly the same. However, with this being a beta version, it's likely that the final sound files have yet to be added. What of the famous epochs then? The grand scale of the game is astonishing, and the progression from rock throwing to flame throwing is handled nicely. The reliance on basic materials remains a constant, but production means improve as well; peasants go from dragging items on the ground to using poles and finally incorporating wheelbarrows.

Such a large breadth of time and evolution means that only the epic battles and greatest conflicts are featured, however. Just as new ideas lead to improvements in weapons and technology, Empire Earth uses several new design ideas to improve on the state of RTS games. Civilization points earned after completing objectives can be used to buy specific improvements for buildings, peasants, or military units. Everything from swordsmen to cyberbots can be built faster, stronger, and cheaper, giving players unheard of customization opportunities for their society.

Additional building improvements can be researched and individual unit types will specialize for a modest cost of gold, wood, iron, or stone. Players cannot rely on one unit type, as it is still a highly developed game of rock-scissors-paper, or, in this case, spear vs.

Still, commanders can shape their strategies around key weapon types using these advancements, giving even more depth and variation to the solid design. While Empire Earth may be an offshoot if not spiritual successor of Age of Empires, it doesn't have the meticulously clean and crisp graphics of that series. The polygons comprising the host of tanks, ships, planes, and people are somewhat blocky even at the best resolution and even worse when viewed close up.

After a while, the flat-faced characters develop their own charm, but it is an acquired taste. Movement animations are fairly good. Planes tumble from the sky convincingly and ships sink realistically. Ship battles look better than air and land battles, as the multi-tiered water makes for neat submarine and torpedo effects. Game technical issues. Orders and payments. Account and website.

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